That means that players that aren't within 1-2 map blocks of the crystal won't get any items when it's broken. The entrance of more women into the labour force C. This page was last edited on 4 December 2020, at 08:13. I couldn't find anything on it, only formulas for player damage. There are currently nine basic classes - only six of which may be selected on character creation - and three successor classes, with a fourth on the way. You can use the extra points for an … Getting this to at least level 6 will reduce the heal rate to one heal every 3 seconds (the fastest) and lets the heal start at 30% HP, which is a pretty reasonable amount for Etoile. A casual Remnants of Other Worlds at Depth 125, as an Etoile, switching between Wand and Dual Blades, with a … Criticals guarantee the max amount. Increases damage by 4%, but take 5% of your Max HP as damage every 20 seconds. Damage in PSO 2 is calculated by rolling a random number between your minimum and maximum damage thresholds (typically 85-100% of your weapon's maximum possible damage), and Dexterity increases the chance of rolling a higher number. Thus, when calculating damage, do not round off decimal values, as they can become significant under very high multipliers. Damage variance only applies to Weapon Damage. I.e. Pet's Plus Stats → Augments (affected by Shifta). An offensively-focused Ranged Damage dealer that excels at single-target engagements and is capable of dishing out devastating bursts of damage. Bouncer is a mid to close range Melee DPS with access to technics to supplement its low amount of Photon Arts, all of which are scaled from striking. Any weapon when using a non-primary ATK stat (e.g. First things first, thread title is wrong - Damage Balancer is an Etoile skill, not a Phantom skill. Also using this to plan out a build for NA, which I know is some time away, but might as well. Damage Balancer: Significantly reduces the damage taken. To calculate the expected value considering the critical rate, the following is recommended: And taking critical damage bonuses (e.g. For this reason, there is no damage variance when attacking without a weapon equipped (AKA bare-handed). With it’s marvelous skill called “Damage-Balancer”, which is a flat damage reduction for 70% and Etoile Boost for up-to 75% damage reduction, Etoile has become the tankiest class in the game. Guard stance up, flash guard 1, flash guard 2, and flash tech guard, hence the 75% melee reduction I hypothesized. Fighters are special because this skill lets them get more damage from critical hits past the max. A. Dividing the damage by 1.05 reveals a rounder value, suggesting that there is a high probability that even the enemies themselves are affected by this multiplier. Atomizer Fanatic: Speeds up the consumption animation of Moon/Sol/Star Atomizers and increases their recovery rate. On a side note, when calculating enemy's attack multiplier based on red damage numbers when hit by an enemy's attack. Was trying to plan out the best survivability build since someone else said that Hu/Ph was basically immortal, so I may have misread etoile as phantom since they mentioned that skill specifically. Guard Stance and Damage Balancer will stack to reduce a total of 77.5% striking damage. Guard stance, Guard Stance Up 1 and Damage Balancer are all seperate sources, hence they stack multiplicatively. Damage Composition. Non-rare, crafted weapons, Invade OTs, Val series →, Silver tier or higher crafts, Invade OTs, Val series → calculated minimum weapon damage has a, Crafts that are below Silver tier, common, uncommon, Red and Blue weapons, non-primary ATK stats (e.g. … Fourth and lastly, Ring names and Photon Art names. Other things being equal, which of the following would tend to shift an economy’s production possibilities curve to the left? In PSO2 NA, Just Attacks, Known as “JA” to JP server players, are called Perfect Attacks. If we were to compare between a weapon with 500 attack and another weapon with 1000 attack, under the same surrounding conditions (same difference in DEX between the player and the enemy, same weapon rarity, same level of weapon grind), the calculated minimum weapon damage of both weapons would still be the same. So I have all of the upgrades for guard stance since I only use it as a subclass for summoner currently on NA. Use the extra points on an Etoile main tree if you want. Gaining Skill Points. Buy Forum Stuff; Something Awful; Search Amazon.com: Purchase: Account - Platinum Upgrade - New Avatar - Other's Avatar - Archives - No-Ads - New Username - Banner Advertisement - Smilie - Stick Thread - Gift Cert. I have no idea what the right combo is though.Game:Phantasy Star Online 2 You also get tankier from Damage Balancer. That would be because of the Damage Balancer ability in the Etoile Skill tree which gives you 70% damage reduction (number might be incorrect) in exchange for making all forms of healing except mates and Atomizers only heal the Etoile sub or main for 1 hp . For Pets, use Pet's Attack Power instead of weapon's. Notice: The calculation formula is based off of. Ra/Hu - Maximum damage dealing build. Anonymous. It should also be noted that Summoner Pets have a wide damage variance. What I Use PSO2's damage is divided into the following: In the case of Techniques, "Weapon Element damage" is not applicable. Shifta, Drinks, Alliance Tree Buffs can only be applied to the "Base Stats, Mag, Stat Ups, etc." Bouncer (like most melee-oriented classes) pairs best with Hunter or Fighter. As mentioned earlier in Damage Variance, weapons are divided into groups based on the formula used in the calculation: Note that not all weapons have been thoroughly tested and there may be exceptions to the grouping and formula not yet discovered. The second advanced (I guess they’re called successor now) class for PSO2… The formula to calculate Attack Power with these buffs is: { (Base Stats + Mag + Stat Ups) × Photon Tree Buff × Shifta Drink × Shifta}. Attacks with melee weapons compare striking attack against the defender's striking defense, and so on. It "should" be a player skill oriented game. Etoile HP Restorate: Helps add some sustain after you bulk yourself up with Damage Balancer. SA Forums - Something Awful - Search the Forums OLD! ... Braver and Bouncer synergize too well with Phantom sub to really even consider Etoile sub; and Etoile's Damage Balancer skill nullifies most sources of healing outside of consumable items, so that can cause hiccups for Force, Techter, Summoner, and to some extent, Fighter. Due to the tedious nature of that localization choice we simply ask that you mentally convert "JA" to Perfect Attack in your mind when referring to this guide. Etoile (エトワール, Et) is a Successor Class distinguished by its melee-oriented focus, with access to three types of melee weapons with a wide range of capabilities. The healing penalty is completely negligible. This fight was quite embarassing, uploaded it nonetheless. Because of his mobility-focused skill tree that also rewards close combat (despite his ranged character), Gunner is one of the hardest-to-master Classes in PSO2. Stationary Fire & Mobile Fire not applicable, Treated as an uncharged Technique with equipment stats scaling, Player Damage (Base Stats, Mag Stats, Augments, etc.). How to tell if something is a boss: If spawns an red crystal after death, it's a boss (Umbla doesn't count) Boss crystals will drops the item drops for the boss once hit. The damage is then calculated if/when the hit lands, not when the shot was fired or the attack was initiated. All seperate sources of percent damage reduction are multiplicative. This multiplier did not exist during PSO2's intial Japanese launch, however its existence was confirmed with the release of subclasses. You can use the extra points for an Etoile main class tree. Gu/Hu - All rounder build. Though for PAs with 100% DEX Modifier, the result of the calculation should be the same. Etoile Boost: Automatically reduces the damage you take every time you get hit. Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. but most (i'd say 90 out of 100) can't dodge or block even attacks from 1Dagan. There are many different attacks with varying properties affecting how damage is calculated. While this does even out your numbers somewhat, it does nothing to raise the upper level of damage you can do and is the least efficient way of increasing … Fo/Fi (Fo/Br) is boosted damage dealing build when compared to Fo/Te but with increased PP cost. As long as you get this skill, you're almost invincible. "Attack Power of player with no equipped weapon" includes Unit Augments, Set Effects, Mag, Stat Up Skills, etc. - Arks-Layer/PSO2ENPatchCSV So with all bonuses being additive, it would make guard stance reduce melee damage by 75% total, which is about in line with the damage I take in ultimates compared to others. You can use the extra points for an Etoile main class tree. Every post I've seen shows conjecture that everything is multiplicative, but then it also wouldn't make sense for 'guard stance up' to be 10% off what's left of the base 25% reduction rather than it just becoming 35%. Ring Names and Photon Arts have their NA counterpart names added in parenthesis. If reduction bonuses were additive, Guard Stance Hu/Ets would be effectively immune to melee damage. Bouncer / Luster (Phantom Sub but with like 100% more DMC) Multiplier … As of 16 September 2020, SEGA’s MMORPG Phantasy Star Online 2 has a new arrival in form of the new class Luster. This reduction decreases over time. Using Switch Skills will cause the referenced Attack Power to change, as noted in, The player's increased Attack Power from Shifta. Let’s take a quick brief on how the … Damage Balancer: Significantly reduces the damage taken. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. YagyuChan Reply Quote. Weapon Element Damage; Weapon Damage; In the case of Techniques, "Weapon Element damage" is not applicable. Even if you stick to a melee-focus you can still use Techniques though not as effectively so if you don't have it already I would really recommend using Ramegid Type-0 as "free" damage since you will be in melee range. Fraction of stats caused by calculations from buffs are kept in calculation, even if numbers are rounded before being displayed in-game. There are two types of Rings: Left Rings and Right Rings. Based on the figure above, Base Stats, Mag, Stat Ups, etc. The code P0785 Shift Timing Solenoid A Malfunction is set there is a general … In this case, Hunter is the ideal choice since it balances damage and offers durability. The Tower appears to be in one location within a region and rewards 2 skill points. For this reason, there is no damage variance when attacking without a weapon equipped (AKA bare … Vibras weapon's TEC). Etoile Boost: Automatically reduces the damage you take every time you get hit. You can gain Skill Points for all your classes by clearing Cocoon and Tower quests. PSO2's damage is divided into the following: Player Damage (Base Stats, Mag Stats, Augments, etc.) Skills which increase stats dynamically such as Photon Flare and Deadline Slayer are, The Pet's base stats (not Pet Plus Stats) are, The Pet's Attack Power from its Element is, The equipped Harmonizer's Attack Power is. Etoile has a different survivability tool in the form of Damage Balancer, which decreases the amount of damage you take. The only exception currently confirmed is the direct damage from Zonde. Party Toughness: Reduces damage taken based on the number of players in your Party. In addition to this, pairing up or having a set of a Unit and/or Weapon Series can give additional stats called Set Bonus. - Donations! If Hunter doesn’t work for you, this is a strong alternative. This includes weapon potentials, augments, and mag abilities. Unlike other classes' rod attacks, Phantom's does not scale from MEL. If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. includes: Stat buffs e.g. Damage is calculated by comparing the attacker's relevant attack stat to the defender's respective defense stat. Etoile’s version of Tech Arts lets you alternate every three PAs rather than every PA. You also get tankier from Damage Balancer. Damage Balancer reduces incoming damage by 70%, Guard Stance reduces melee damage by 25%, Guard Stance Up (or 5 points in Flash Guard) reduces melee damage by another 10%. Introduction. The default critical rate is estimated to be 5%. This makes critical related skills more valuable for Fighter mains. Press J to jump to the feed. More on that later in this page. Best when combined with Cursed Radiance | Lucent Adversity: Shoot Boost 射撃増幅 Ranged Amp +1% damage for every +60 R-ATK/RNG affixed onto your weapon, gain +2% damage more at +200. So my question is, can anyone on JP server see just how the 70% from damage balancer interacts with the damage mitigated by guard stance? section. Boosts damage by 3% while PP is at 40% or above. With a diploma in Graphic Design & Foundation for Design from The Art Institute of Vancouver, he is a passionate designer with excellent attention to details, exceptional typography skills, and the ability to create awe-inspiring concepts. This is where the CSV files are for the English and other non-Japanese patches! Bullet Squall Type-0: This works exactly like the normal Bullet Squall, but now it is able to move horizontally. 04/26/2020 Recommended NA Weapons Added a video on why Elder Rifle is good for PSO2 NA… Etoile HP Restorate: Helps add some sustain after you bulk yourself up with Damage Balancer. Its outstanding bulk and survivability makes Etoile a fantastic front-line fighter, and with its unique party support options, an Etoile is a must-have in any party. The formula for the effect of Shifta on Pets is: { Shifta x (Attack Power of player with no equipped weapon + Pet Plus Stats + Attack Boost from Support Roll)}. Gunner shares … What I Use Pets stats are used in lieu of weapons, not the stats of the Harmonizer. Etoile’s biggest downsides is that you can only heal from items and much of the bonuses focus on Just Attacks and Photon Arts, meaning things like your counter do not get as big of a damage boost. Flash Guard costs the same amount of SP, but has double the damage reduction for melee and includes reduction for ranged damage. After a very long wait, Phantasy Star Online 2 finally arrived on western markets (The Windows 10 Launch for North America happened on the 27th of May 2020). In Phantasy Star Online 2, you can craft some of the PAs of each class. If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. The minimum value of Weapon Damage always ranges between 10% and 90%. In this case, Hunter is the ideal choice since it balances damage and offers durability. All weapons in NA are considered as NT (New Type), thus numbers based on OT (Old Type) weapons in JP may be inaccurate. … PSO2 Episode 6: Now With 100% More Space! Summoner is another option to consider because it combines aspects of Hunter and Fighter while boosting Tech damage. To balance this, Pets also require a lot of work; they require a lot of set up, have to be leveled, and fed … Damage Balancer: Greatly reduces damage taken, and reduces certain HP Recovery Effects: Same Arts PP Save: Reduce the PP Consumption when using the same PA in succession : Etoile Mag: Coverts Total Attack Power of equipped Mag into S-Atk, R-Atk, and T-Atk: Etoile Boost: Temporarily reduces damage each time you are attacked: Tech Art Count Bonus: Gain a bonus to … Fighter can be tricky to master with Bouncer's play style. 2) Damage Balancer will reduce the effectiveness of healing from all sources outside of consumable items to 1. Second, why would you take Guard Stance Up, ever? Critical Strike) into account: Information here was translated directly from [. 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Forums - something Awful - Search the Forums OLD cost in PP strategies and Information relating to 's! Is recommended: and taking critical damage bonuses ( e.g their properties are four types of Units currently:! A case-by-case basis ( every hit on every enemy gets its own calculation ) are four types attacks... Are many different attacks with melee weapons compare striking attack against the defender 's respective defense stat the animation. Give additional Stats called Set Bonus rather than every PA. you also get tankier from Balancer. Variance when attacking without a weapon equipped ( AKA bare-handed ) than that of the crystal wo n't get items... Set of a low-cost means of generating and storing solar energy B exception of a low-cost of. Photon Arts have their NA counterpart names added in parenthesis a Tech Arts-style skill that you basically! Notice the damage you take attack against the defender 's striking defense, and Objects added in parenthesis lastly! 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